As great as it sounds on paper, the new controls don’t really add much to the experience and in many ways are more awkward than the standard controls found in the PS2 version of Two Thrones. Swing the Wii-mote and Nunchuck to attack, tilt the Wii-mote to move the camera (also mapped to the d-pad), and use the Nunchuck to unleash the Dark Prince’s whip moves. The big difference comes from the controls, which are now all motion sensitive.
#Prince of persia rival swors psp
This is a pretty straightforward port of the old PS2 and Xbox game, and it even lacks the extra content that the PSP version of Rival Swords includes. This split personality is made apparent during the fairly lengthy fifteen-hour campaign, with the dark prince often trying to influence the ‘light’ prince as a voice in his head.įirst things first. The Sands of Time have infected him, and throughout the adventure you’ll involuntarily transform into a more dangerous, more arrogant prince. Things obviously aren’t going to be easy, and he’ll also have to contend with a dark version of himself. In Rival Swords, the Sands of Time have been unleashed on Babylon and the prince must save his kingdom and its people. If you haven’t played the two previous games you’ll be a little confused by what’s going on as Rival Swords does little to bring new players up to date with earlier goings on. Now on the Wii, a few years late and under the name Rival Swords, does a dose of motion control make it a better game? Taking these criticisms on board, Ubisoft created The Two Thrones, which brought back much of the acrobatic goodness that made the original such a cult hit. Warrior Within performed better in the charts, but its focus on combat and a hard rock soundtrack didn’t sit well with fans of the first game. Ubisoft’s Prince of Persia Sands of Time is, for many, one of the greatest games of the last generation, and that proved to be a hard act to follow.